Counter-Strike is a game about teamwork, so why encourage the player to perform all these Rambo-esque feats of individual bravery? We agree with that to a certain extent, but what it does do is encourage you to think outside the bounds of what you're comfortable with, and forces you to get to grips with weapons and tactics you're not used to. Play Counter-Strike while standing on one leg Depending on the difficulty level you opt for, these objectives can range from simply having to kill a handful of enemies, to having to kill a handful of enemies using a pistol and riot shield, having to single-handedly rescue four hostages, or having to win a round in less than 75 seconds.
What Condition Zero does is augment the existing multiplayer game - which is available for free online and included here too - with a series of 18 missions on existing maps (unlocked in groups of three), in which the player has to juggle traditional Counter-Strike with the need to achieve certain sub-objectives and win by two clear rounds. Regularly threatened by an insurgent flavour of the month FPS, it still remains the most popular game in its genre, and is fervently supported all over the Internet. It demands proper teamwork and less gung ho Schwarzenegger antics than its rivals, and although not quite perfect it is extremely well balanced and finely tuned, and arguably represents the pinnacle of team-based multiplayer even now. Throw in instant headshot kills, a carefully balanced arsenal and weapon limits, monetary rewards and punishments for kills, hostage rescues, hostage kills, etc, and consistently ingenious map design, and its not too hard to understand Counter-Strike's popularity. Each round is slightly more strategic than something like Capture The Flag though, because whenever you die you actually remain dead - until one team is wiped out completely, or until one team completes its objective. Counter-Strike, which we've been playing on and off for about four years, is a simple team-based FPS in which opposing teams of Terrorists and Counter-Terrorists have to try and wipe each other out whilst managing map-specific objectives, like rescuing or protecting hostages and planting or defusing bombs. Teams & ConditionsĬondition Zero's roots in the multiplayer community mean that some of you will need a quick refresher. It's a bit of a cop-out compared to what we were promised, but it's a darn sight better than what you would have wound up playing, believe you me. What Turtle Rock has delivered is actually just plain old multiplayer Counter-Strike with bots, and a few faintly incongruous objectives that force you to do more than just pick your way through with your favourite weapons and tactics.
Valve, Gearbox and Ritual's mistake seems to have been trying to make Counter-Strike into something it isn't. And while handing the project to young and little known Turtle Rock Studios might have seemed like a sign of desperation, the result is actually a game with new legs and ideas. With middling scores and harsh conclusions in the can, Condition Zero looked set to limp into the wider world without much fanfare, and succeed only in giving the Half-Life-was-a-fluke crowd a slogan to replace "Whatever happened to Team Fortress 2?"īut, all credit to Valve, the Seattle-based first-person shooter developer knew Condition Zero wasn't up to scratch and hauled it back into development. It also suffered thanks to pre-release review versions that felt like cheap knock-off copies, seemingly designed with no first hand knowledge of what made the original such an epoch-defining multiplayer experience in the first place. It was always going to be a difficult project to get right - a single-player adventure infused with the spirit of the world's most popular online game - but over the course of its creation the game has fallen victim to countless delays and reshuffles that saw the project tossed around no less than four different developers. Condition Zero has long been a millstone around Valve's neck.